![]() ![]() *There are probably more games affected, this list will be updated accordingly.ġ1/17 - Added Borderlands 3 and Call of Duty Black Ops Cold War. SOURCE: PS4 Pro/PS5 - Native Supersampling Omissions |OT| (by Vashetti) Kingdom Hearts HD II.8 Final Chapter Prologue (KH Dream Drop Distance) ![]() This manifests as a horizontal "cut" through each frame. ![]() Tearing - when framerate doesn't match display rate, partial frames are shown. ("Judder" technically applies to any non-synced update, but I only use it for the specific case where the average is solid.) Judder - maintains a stable average framerate, but frames are onscreen for different amounts of time. ~60fps w/ drops xxx unstable, and also deeper fallsĥ0~60fps xxxxxxxxxx varying across range, never stableįinally, framerate may have one of three extra notes:ĭb vsync - double buffer vsync means unstable framerate doesn't vary smoothly, but snaps directly between 15fps/20fps/30fps/60fps/120fps. ~60fps xxxxxxxxxxxx continuous wobble around target fps Xxxxxxxxxxxxxxxxxxxxx progressively lesser dips) Xxxxxxxxxxxxxxxxxxxxx ("some", "few", or "rare" mean ![]() Locked 60fps xxxxxx very few, scattered framedrops or noneĦ0fps xxxxxxxxxxxxx some minor or brief slowdownsĦ0fps w/ drops xxxx noticeable recurring slowdowns In order from best to worst, the notes are (60fps game example): The reported frame rate metrics always list the highest possible value, then describe how stable and how prone to slowdown valleys it is. Note that some cases will be separated by the terminology used by the game. it can be split into "campaign" and "competitive" (the 'game modes'), for example, as some games play at higher frame rate only in competitive, but it's still single mode as players don't have graphic modes to choose.Ģ) If a game gives two or more graphic modes, it will be separated by Quality Mode (focus in graphic fidelity) and/or Performance Mode (focus in frame rate) and/or 120Hz Mode (focus in 120fps) and even maybe even more modes, as it depends on the game. Or "2160t " means usually native rendering around 1620p is reconstructed to 4K before output it can also means the minimum resolution found, for example, "dyn 2160p ", so the minumum resolution found was 1800p.ġ) If a game gives only one graphic mode to play, it will appear as Single Mode. For example, "dyn 2160p " means the game can render as high as full 4K, but usually is around 1800p (with some drops lower). For example, 2160p is native 4K 2160 t is reconstructed 4K 2160 c is checkerboard 4K and 2160 g is geometry-oversampled 4K.Ģ) "dyn" means the resolution dynamically lowers when stressed, to maintain frame rates.ģ) The value listed in brackets indicates the average rendered resolution for dynamic native games, or the average source resolution for reconstructed games. There are three things of note for resolution:ġ) The ending letter indicates rendering type. For more guides to running classic games on modern Windows and more classic game screenshots, check out Pixel Boost every other week.Resolution and frame rate info often list more than raw numerical values. These screenshots were captured by downsampling on the Large Pixel Collider. Star Wars Jedi Knight II: Jedi Oucast at 3840x2160 on the LPC Still, we always appreciate seeing classic games running with their original assets in high resolution, which is why we've got 25 screens of Jedi Outcast below. If the project ever finishes, it'll give Jedi Outcast a shiny new look. The most exciting mod for Jedi Outcast is a work-in-progress total remake of the game, using Raven Software's original source code. Want to play as Darth Maul? Check out the classic Dark Origins total conversion. There are a whole bunch of mods, including a few total conversions, floating around out there. Some of its faces and textures look surprisingly good for a 12 year old game, though the environments are as barren and angular as you'd expect. Star Wars Jedi Knight II: Jedi Outcast doesn't need any mods or patches to run well on modern Windows. ![]()
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